#
# Resource gathering buildings...   should not really HAVE a price :)   Unless we need for balance..
#


cotton_plantation = {
}
       
dye_plantation = {          
}
       
tobacco_plantation = {      
}
       
tea_plantation = {          
}
       
coffee_plantation = {       
}
       
opium_plantation = {        
}
       
sheep_ranch = {             
}
       
silkworm_ranch = {          
}
       
cattle_ranch = {            
}
       
fishing_wharf = {           
}
       
orchard = {              
}
       
grain_farm = {              
}
       
coal_mine = {               
}
       
sulphur_mine = {            
}
       
iron_mine = {               
}
       
precious_metal_mine = {     
}
       
timber_lodge = {            
}
       
tropical_wood_lodge = {     
}
       
rubber_lodge = {            
}
       
oil_rig = {
}

#
# Factories below here..
#

############# LATE GAME FACTORIES

aeroplane_factory = {       
	machine_parts = 2
	electric_gear = 2
	rubber = 1 
}

barrel_factory = {   
	automobiles = 1
	machine_parts = 0.5	# added
	electric_gear = 0.5	# added
	rubber = 1		# added
}

automobile_factory = {     
	machine_parts = 2
	electric_gear = 1
	rubber = 1 
}

telephone_factory = {      
	glass = 2
	electric_gear = 1 
}

############# STRATEGIC FACTORIES

electric_gear_factory = {
	rubber = 1
	coal = 1
	iron = 1
}

machine_parts_factory = {   
	steel = 0.5		# was 1
	coal = 2		# was 1
	iron = 1		# added
}

############# ADVANCED FACTORIES

fuel_refinery = {
	oil = 2
}

steamer_shipyard = {
	steel = 2		# was 3
	coal = 4		# was 4
}

############# LUXURY GOODS FACTORIES

luxury_clothes_factory = {  
	regular_clothes = 1
	silk = 2
	#rubber = 0.2		# added
}

luxury_furniture_factory = {
	furniture = 1
	tropical_wood = 4
}

############# MEDIUM FACTORIES

steel_factory = {
	iron = 1		# was 2  
	coal = 1		# was 2
}

artillery_factory = {
	explosives = 1.5	# was 1
	steel = 1
}

clipper_shipyard = {        
	fabric = 2
	lumber = 2
	timber = 1		# was 2
}

fertilizer_factory = {  
	sulphur = 1 		# was 2 
}
     
############# COMMON FACTORIES
       
ammunition_factory = {     
	sulphur = 1
	coal = 0.5		# was 1
	iron = 0.5		# was 1
}

explosives_factory = {  
	fertilizer = 1
	ammunition = 0.5 	# was 1  
}

furniture_factory = {
	lumber = 1 
	timber = 2
}

paper_mill = {
	lumber = 1
}

regular_clothes_factory = { 
	fabric = 1
	dye = 1			# was 2
	#rubber = 0.1		# added
}
       
small_arms_factory = {       
	ammunition = 1
	steel = 1
}

############# CHEAP FACTORIES

canned_food_factory = {
	iron = 0.3		# was 0.5
	cattle = 1
	grain = 1
	fish = 1  
}
       
dye_factory = {    
	coal = 0.7		# was 1        
}
     

liquor_distillery = {       
	grain = 3
	glass = 0.25
}

winery = { 
	fruit = 3        
	glass = 0.25
}

############# BASIC FACTORIES 

lumber_mill = {      
	timber = 2
}

fabric_factory = {    
	cotton = 1.75 		# was 2
	wool = 0.25 		# added
}

cement_factory = {          
	coal = 1		# was 2
}

glass_factory = {           
	coal = 1		# was 2
}
